Math for Weaponry, Draft 1
Players Chart Weapon
Weapon; “Sword”; Melee; Range, 3.0; Damage “10” Health Points/strike;
Rate of Attack (RoA) = 1/sec
Weapon; “Rocket Hands”; Ranged; Range = 15.0; Damage “50”
HP/strike; RoA = 0.4/sec; Projectile Health = 1HP;
Weapon; “Laser Gun”; Ranged; Range = 30.0; Damage “2”
HP/shot; RoA = 2/sec; Projectile Health = 100HP;
Enemy weapons/attack
Sequences
Attack; Grunt Attack 1; Melee; Range = 3.0; Damage “1”
HP/strike; RoA = 0.75/sec
Attack; Grunt Attack 2; Melee; Range = 2.0; Damage “4”
HP/strike; RoA = 0.25/sec
Attack; Strong Melee 1; Melee; Range = 3.0; Damage “5”
HP/strike; RoA = 0.5/sec
Attack; Strong Melee 2; Melee; Range = 6.0; Damage “15”
HP/strike; RoA = 0.1/sec
Attack; Ranger Attack 1; Ranged; Range = 10.0; Damage “3”
HP/strike; RoA = 0.66/sec
Attack; Ranger Attack 2; Ranged; Range = 10.0; Damage “1”
HP/strike; RoA = 1.5/sec
Will come back and balance this if necessary depending on how each one works in-game.
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