Monday, October 21, 2013

Rough Draft of Weapon Math

This is a rough draft of the weapon math so far:


Math for Weaponry, Draft 1

Players Chart Weapon

 

Weapon; “Sword”; Melee; Range, 3.0; Damage “10” Health Points/strike; Rate of Attack (RoA) = 1/sec

 

Weapon; “Rocket Hands”; Ranged; Range = 15.0; Damage “50” HP/strike; RoA = 0.4/sec; Projectile Health = 1HP;

 

Weapon; “Laser Gun”; Ranged; Range = 30.0; Damage “2” HP/shot; RoA = 2/sec; Projectile Health = 100HP;

 

Enemy weapons/attack Sequences

Attack; Grunt Attack 1; Melee; Range = 3.0; Damage “1” HP/strike; RoA = 0.75/sec

Attack; Grunt Attack 2; Melee; Range = 2.0; Damage “4” HP/strike; RoA = 0.25/sec

Attack; Strong Melee 1; Melee; Range = 3.0; Damage “5” HP/strike; RoA = 0.5/sec

Attack; Strong Melee 2; Melee; Range = 6.0; Damage “15” HP/strike; RoA = 0.1/sec

Attack; Ranger Attack 1; Ranged; Range = 10.0; Damage “3” HP/strike; RoA = 0.66/sec

Attack; Ranger Attack 2; Ranged; Range = 10.0; Damage “1” HP/strike; RoA = 1.5/sec
 
Will come back and balance this if necessary depending on how each one works in-game.

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